Tax Laws of Tethyr

New & Old Currencies of Tethyr

The new coins of the Kingdom of Tethyr are all of uniform size and weight, their metals determining the coin’s worth. All coins of like type are equal. On one side of the coin, a uniform seal is stamped for each type of metal coin, and the flip side has the stamp of the city where the coin was minted. The city’s mark does not change the coin’s value.

It is also acceptable for official royally authorized mints to forge trade bars, large solid slabs of pure metals worth up to 500 aenars, and trade rings, small to large metal rings of equal metal to coins in 20, 50, and 100 aenar weights.

Coin Worth Mint Slang Seals/Designs
Daublar 1pp All Crown Crown with seven points topped by seven stars
Brakar 2gp Darrowmar Cup The cup of bounty of Chauntea (symbol of plenty)
Aenar 1gp All Dragon Rampant Gold Dragon (symbol of old Tethyr renewed)
Corlar 1ep All Queen A star (symbol of Zaranda Star)
Paxar 1sp All Blade Sword stuck in ground, point down (symbol of war ended)
Donsar 1cp All Lash A broken whip (symbol of tyranny ended)
Gulder 1gp Zazesspur - Zazesspur’s seal on both sides – Three Crossed Tridents, their cross point ringed by gold coins
Molean 1gp Ithmong - Ithmong’s seal on both sides – Hammer striking an anvil
Myrat 1gp Myratma - Myratma’s seal on both sides – Single eye over an upturned/underscoring crescent with three rivulets draining out of it (symbol of coast and rivers)
Zoth 1gp Saradush - Saradush’s seal on both sides – Shield with a crossed pickaxe and battle axe

Conversions

All coins can be converted into the coinage of the Kingdom of Tethyr through the royal mints in Darrowmar or Zazesspur, or the Duchal Mint in Saradush. All coin minted in the kingdom of Tethyr must follow the new format for coins (from Daublar to Donsar).

Anyone may bring their coins to an authorized mint and have them melted and converted at the cost of 1 donsar per 25 coins. As of Hammer 1370 no coins other than the officially minted coins of the King & Queen of Tethyr will be accepted in Tethyr, excepting Gulders, Moleans, Myrats and Zoths which will still be accepted in their original localities.

Taxes & Fees

Taxes are collected by the sheriffs or other officials of each count or countess; the count collects 20% of the total, paying the rest to the duke, who collects 40% of the remainder, and then sends the balance of the taxes on to the monarch unless otherwise noted amongst the taxes below.

Market Fees

Tethyr’s open markets charge a slight fee for a merchant to rent a space from sunup to dusk in designated market areas of a city or town. Each of the towns provides basic guard protection for the marketplace and all those in it. Each town and city charges differently, and some cities have multiple markets, which affect the fees. All of the collected fees are split evenly among the city, the local count and duke, and the Crown every tenday, but collected at infrequent times by the hirelings of the county.

  • Darrowmar
    • Queen’s Market
      • 1 aenar / day during Greengrass or Highharvestide
      • 3 paxars / day Mirtul-Eleint
      • 3 donsars / day Marpenoth-Tarsakh
    • Wheel Market
      • 3 paxars / day during Greengrass or Highharvestide
      • 1 paxar / day Mirtul-Eleint
      • 1 donsar / day Marpenoth-Tarsakh
  • Port Kir
    • Central Square
      • 3 paxars / day during Greengrass or Highharvestide
      • 1 paxar / day Otherwise
  • Myratma
    • Point Market
      • 5 paxars / day during Tarsakh-Uktar
      • 5 donsars / day Feast of the Moon-Ches
    • Weaver’s Court
      • 3 paxars / day during Tarsakh-Uktar
      • 3 donsars / day Feast of the Moon-Ches
    • East Market
      • 1 paxar / day during Tarsakh-Uktar
      • 1 donsar / day Feast of the Moon-Ches
  • Memnon
    • Jeggare Circle
      • 5 paxars / day during Tarsakh-Uktar
      • 5 donsars / day Feast of the Moon-Ches
    • Endrin Square, Eodred’s Walk, Eodred Street
      • 3 paxar / day during Tarsakh-Uktar
      • 3 donsar / day Feast of the Moon-Ches
    • Lesser Squares
      • 1 paxar / day during Tarsakh-Uktar
      • 1 donsar / day Feast of the Moon-Ches
  • Saradush
    • Sentinel’s Plaza
      • 2 paxars / day Greengrass-Uktar
      • 2 donsars / day Feast of the Moon-Tarsakh
    • Market Hill
      • 1 paxar / day Greengrass-Uktar
      • 1 donsar / day Feast of the Moon-Tarsakh
  • Zazesspur
    • Great Market
      • 1 aenar / day Greengrass
      • 5 paxars / day Mirtul-Marpenoth
      • 3 donsars / day Uktar-Greengrass
    • Guildmarket
      • 4 paxars / day Greengrass
      • 1 paxar / day Mirtul-Marpenoth
      • 2 donsars / day Uktar-Greengrass
    • Lesser Markets
      • 1 paxar / day Greengrass
      • 5 donsars / day Mirtul-Marpenoth
      • 1 donsar / day Uktar-Greengrass

Other Taxes

  • Caravan Tax – Caravan/wagon duties for entering or leaving any city are at least 1 paxar per wheel for carts or wagons which will be unloaded in that city; in Darrowmar, Memnon, Myratma, Port Kir, Saradush and Zazesspur the toll is 1 aenar per cart or wagon entering or leaving a city. These duties go toward hiring and maintaining guards on trade roads.
  • Port Taxes – Port and dock duties are collected from the captain of a ship or ships, and allow the ship passage into and out of the port, a dock berth for a tenday (or less, if ships leave their berth), the dumping of ballast and garbage, and taking on fresh water.
    • Zazesspur: 4 aenars
    • Myratma: 3 aenars
    • Memnon: 2 aenars
    • Darrowmar, Port Kir, Tulmere, and Velen: 1 aenar.
    • Few of the many small fishing towns along the coast of Tethyr have bays deep enough for major trade vessels to berth; those that do have limited dock space. These places are cheaper, but unless someone has a specific reason for docking there, it’s more expensive to move product out of the small places than the major ports that are used to the traffic. These fees are split among the dockworkers’ guilds, the city, the count, duke and the Crown every other tenday. The fees are used for upkeep on docks and the harbors.

Taxes Awaiting Ratification

  • A “home tax” (1 aenar per single-dwelling house, store, or acre of land in cities; this is reduced to 1 paxar in towns, and 1 donsar in villages or outlying single-family farms). Those in multiple-dwelling city homes and buildings pay 3 paxars per major room (privies and closets exempt). For estates (multiple buildings within encircling walls) or manors, whether in a city or outside, taxes are cumulative (2 aenars per building and 1 aenar per 20 acres of land).
  • A “road tax” paid by all towns and cities connected by the trade roads and trails; each settlement pays the 1 aenar per 100 citizens if on a major road or 1 paxar per 100 citizens if connected by trails. Of the settlements or major stops, only temples are exempt from the road tax.
  • A “conflict tax” (1 daublar per 100 citizens per month), levied by the cities and towns for a payroll for standing armies in times of strife.

Tax Laws of Tethyr

Vaelor / Thyl'ith / Lotharia Campaign Eliirion