Vaelor / Thyl'ith / Lotharia Campaign

Saturday, October 13th 2007

This session began with the heroes approaching the sleepy village of Mosstone, a cluster of 8 to 10 houses and a small stone bridge. They carried on without stopping, eager to put further leagues behind them. They carried on into terrain of thick woods covering rolling hills and valleys, the road picking a route out among the rises. The party remarked the lack of travelers and caravans out of the north, with only a handful of hard-riding messengers on the road. The 1st night the companions set a watch, but the evening passed without event. The following 4 days and nights also passed without incident. Vieri attempted to stalk some of the local fauna to add to the party’s supplies, but aside from a brief glimpse of a beautiful huge stag, his efforts were stymied. On the 5th day of travel, the party crested a hill to discover a small town virtually besieged by traders from every corner of the realms. Corbenic explained that this was Trademeet and that merchants from all over could be found here selling almost everything imaginable.

Corbenic took a very helpful lead role in this unfamiliar environment and with some convincing acting from “Lord” Kaelen Vaelor and a couple of platinum pieces, the party was able to gain entrance into the privileged sales on the inside of the walls. It was determined that Vaelor Shipping was staying at the Inn of the Green Fields and so the party took rooms at the Troll Teeth Inn on the other side of town. They were also told of the Perils Tavern, which appeared to be the most popular gathering place in the bustling village. The party then made their way down to the central market where the majority of the merchants with goods for sale were set up.

First visited was a stall belonging to a Halruuan perfume merchant, who had also brought a number of specialty items that he agreed to show after some discussion with Corbenic. The party subsequently learned that Corbenic had some travels in Halruua previously and that he was reluctant to discuss them. The companions made an appointment to return after the day’s selling was finished, to peruse some of the merchants enchanted wares.

Vieri’s eye was caught by a tent and stall occupied by a pair of Wood Elves. After visiting the Halruuan, they moved over to the Wood Elves’ tent. Their wares were mostly decorative and pieces of artwork covered in stories and tales. After sharing some news with the two wood elves they remarked the quiver on Vieri’s shoulder. According to the Wood Elves, it was a very precious enhancement quiver that would have belonged to a chieftain of the Wolf Clan – Vieri’s own clan. The elven artisan then remarked that it had not been activated. He spoke a ritual of some type over it, causing runes and markings to glow brightly from all over the black leather. The markings then faded away as if they’d never been. The Wood Elf then told Vieri that the quiver had a name, Lorentiire. They also spoke of a last tribe of Wood Elves that still inhabited forests of Tethyr.

The companions then visited another tent of Moon and Gold Elf merchants who were selling a variety of impressive wares, including exceedingly high quality weapons and armors. Many of them of a quality suitable for enchantment. The merchants, who were from Evereska, also offered to show Vieri a selection of their enchanted goods at a warehouse location that they had rented. They asked that he come to the rooms they’d rented just after dusk.

The companions then moved on to browse the wares of the other merchants gathered in Trademeet’s central plaza. Corbenic noticed a merchant selling bolts of very fancy silk cloth. Vieri purchased 300 feet of silk rope from these gentlemen for 90gp. Another merchant was selling a range of impressive lamps, as well as an alchemical concoction that could burn without fuel and could even burn while floating on the surface of water. Vieri was so impressed with the possibilities of this devious substance that he purchased 2 vials with which to coat arrows for a cost of 20gp.

The party then went to visit the Halruuan who was packing up his wares with an amazing array of magical assistance. They then had a demonstration of the incredible flying carpet (50,000gp) and were also told of a smaller carpet (35,000gp). They were also shown a magic lantern that required no oil, but was selling for an exorbitant price. In the end, Corbenic purchased an enchanted pen that would write music.

In the dusk meeting with the Evereskan traders, Vieri was given the privilege of viewing some of the finer enchanted items, but they were all well beyond his means. A lightly enchanted suite of elven chain would sell for 20,000gp and a heavily enchanted suit of mail was 35,000gp with a necessary examination of any potential buyer’s character. A handful of magic long swords were also available, but were similarly too expensive for Vieri. A light enchantment was 10,000gp, a heavier enchantment was 15,000gp and a flametongue enchantment would be 35,000gp. Vieri also showed the traders his masterwork long bow and was offered 750 gold for the bow. Vieri politely declined the offer, but did give the traders instructions to contact him in the future at the farm northeast of Baldur’s Gate.

The session ended with the party all retired to their rooms for the evening with visions of sugarplums, magic and Sword Coast domination dancing in their heads.

Saturday, May 26th 2007

This session began with the party’s arrival at Port Kir, injured and carrying the corpse of the halfling Corrack. The party was immediately tested by the village’s guards for lycanthropy with a silver dagger across the palm. They were begrudgingly admitted within the walls and escorted directly to the inn at the center of the village with stern warnings to remain within the inn’s walls from dusk until dawn, as a strict curfew was in effect. The inn was nearly deserted with only one other guest staying there…a haggard looking dwarf armed with a large, vicious looking battle-axe. Some of the companions ate an evening meal while others simply retired to their rented rooms for a much needed rest.

During that first night in Port Kir’s inn Vieri was roused from reverie by the sound of someone hacking or chopping at something. Investigating the source of the noise, he found that Kaelen was carving something into the wall of his room, his eyes glowing and an emptied lantern dangling from his free hand. He then dropped his short sword and began striking sparks into the gashes carved into the wall. Uncomprehending at first, Vieri watched transfixed at his apparently possessed companion. A spark caught the wall setting it ablaze, which Vieri hurried to smother and extinguish. Stepping back from the scorched carving it was quite clearly an open, mailed hand facing palm out. Kaelen slept right where he’d fallen after the night-time episode.

The following morning Vieri learned that the symbol was that of Torm, the patron god of duty, obedience, loyalty, paladins and truth. Also that morning, Evrain purchased a new horse and set out with Corrack’s body to return it to his family and ancestral home. The other members of the party collected a substantial gift of coins to be delivered to Corrack’s family.

The party assembled and went to offer their services to the magistrate sent from Ithmong, Asmir. He insisted that with their recent preparations, the towns guards would be ready for the coming full-moon. These claims rang hollow to the seasoned ears of the group, however. Seeking another opinion of the situation, they sought out the guard captain, Javin, who was making preparations from his office near the north gate. Javin told a different story of frantic preparations and guards preparing to respond, but not necessarily a situation completely under control.

Javin accepted the party’s offer and agreed to put them in place on the walls for the night patrols. That night there was a great commotion in the village, the aftermath of which was a confused mess of trails, blood, kill sites and mayhem. After thorough investigations the following discoveries were made: two children of refugees were slaughtered in the back-yard of the magistrate. The magistrate was revealed to be a werewolf himself, however, he was locked securely in a cage. It appears that the magistrate has been managing his condition by imprisoning himself during the dangerous nights of the full moon. The evidence supported the magistrate’s claims and it seemed to the party that there must be another threat about that had actually slaughtered the children.

The following nights were filled with fruitless searching around both the waterfront and the wooded areas bordering the walls. Vieri snuck a peek into the dwarven werewolf hunter’s room and found his clothes to be wet with sea-water, which led to the inquisitions around the docks. On a subsequent night there was a night time attack outside the walls in which the guard captain’s lieutenant was killed while hunting boar. A search for trails and trace revealed nothing beyond the immediate scene. This led the party to the boldly conceived plan to set an ambush using Kaelen as bait. This became a popular plan for the party. The effort was wasted, however, and drew no interest from the adversary.

The session ended with the party gaining a lead about where the dwarf had been headed.


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