Vaelor / Thyl'ith / Lotharia Campaign

Legacy of Mir - Act 1 - Session 10
Beholder assault!

The heroes crowded around a pile of dead eyetyrant slaves and a dead beholder.


“Why was that so easy? Are we missing something?”

The heroes shook their heads, wondering to themselves.

“We should go get the items we left behind in the chapel,” reasoned Paran. “Let’s quickly teleport to Syl’lothar and drop this equipment off, and then come back.”

The heroes ventured into the chapel complex, and discovered that the Drow bodies were gone. Concerned and slightly alarmed, they collected the left behind masterwork equipment and were very heavily burdened as they warily left Myth Bellavae.

The Wardens of Steel headed north out of the mythal and camped. The night passed uneventfully for the party, but Paran had fevered dreams which he didn’t share with the rest of the party. Spells were memorized and two swift teleports later, the heroes emptied their overly full bags and made their way back into the mythal.


The plan of action decided upon was to wait in ambush at the top of the stairs for another beholder patrol. The party made their way south through the ruined city. Along the way they passed the remnants of the beholder patrol they’d dispatched the day before and Paran discovered that the bodies had been moved in the night. The movement was minute at best and only Paran’s extreme attention to detail allowed him to discover they’d been tampered with.

The heroes settled in at the top of the stairwell and almost immediately discovered that a group of beholders and eyetyrant slaves were guarding the inside of the market hall. Paran the Eagle Eye Bow to get an up close view of the beholders, but recognized he’d struggle to get more than one beholder in the blast with his fireball.

The Wardens of Steel decided to make their way down to the lower plateau to see if they could bait the beholders to come out and attack them. A nonchalant group of heroes whistled into the wind as they sauntered past the front of the market hall with the beholder pack standing at full attention. The guards didn’t take the bait as the heroes looped around out of their line of sight and enacted Plan B: blow up the market hall.

The three heavily armoured members of the party, Kaelen, Lauryll’ana, and Baderon, took a sharp angled approach towards the front of the market hall to limit how well the beholders could see them. Meanwhile, the more stealthy members of the party, Paran, Vallatha, Foxfire and Lassa, snuck up to the south wall of the market hall.

Vallatha unleashed a howling icy frost breath while Paran unleashed a fireball. The wall, unable to handle the combined blasts, caved in on the beholders inside. The three heavy armoured heroes rushed the door and unleashed hell on the battered eyetyrant slaves as the beholders fled the scene to the caverns below.

With the slaves dispatched, the heroes descended to the cellar again, and began to see the assembling forces below. The party hesitated, showing trepidation before such a huge force of beholders and beholder-kin. Paran, eschewing the careful approach so far, jumped in the hole.

The entry cavern was dominated by a raised black stone dais, which Paran nimbly landed on top of. Surrounding him, and filling the room, were more eyetyrant slaves than Paran could count. A handful of beholders were in and about the statues lining the room.

The rest of the party, surprised by Paran’s sudden leap, leaped into the hole after him. Battle was joined as fireballs, stinking clouds, frost breaths, vicious sword swings, arrows, and black tentacles filled the cavern. Nearly seventy eyetyrant slaves were slaughtered as the beholders and beholder-kin retaliated against their attackers with eye rays, lightning bolts and magic missiles.

The session came to an end with the heroes locked in battle against the few remaining beholders and slaves, and a cavern filled with carnage.


Legacy of Mir - Act 1 - Session 9
The Wardens of Steel fight beholders... and win!

The session began with the Wardens of Steel crowding around a shimmering pool of water in the darkened depths of a long abandoned tower in the centre of Myth Bellavae.


The heroes searched the room while Paran tried to identify the pool. He quickly determined that this was an ancient Elf Gate, binding this location to another, often without any distance limitations. The arcane runes gave no indication of where this pool was bound to. Paran was also able to sense that a tapestry once covered this room, but it had long since fallen away in ruin.

The heroes discussed where this could take them and decided more time was needed in Myth Bellavae. They turned and headed back up the stairs and out onto the upper plateau of the city. They looked out over the ruined structures below and decided to head towards the stairs which descended to the lower part of the city.


The party looped around through the upper city and descended the stairs to the lower city. A few short flights, and sliding acrobatic descents later, resulted with the party on the ground unharmed.

Before them the ruins were in worse condition than they expected. In their immediate vicinity was a semi-intact market hall and a dilapidated looking tavern, and the rest of the buildings were completely ruined. The heroes set out for the market hall near the river and ventured inside.

The hall was a battered structure which surfaced no valuables as the heroes searched it. At the far end of the hall a mysterious stairwell descended below. Carefully, and “stealthily”, Kaelen and Paran descended the stairs and found a room, which had probably been a cellar, but now featured a gaping hole leading to caverns below.

Paran, unsure of the floor below, grabbed the magical Elven curve blade Kaelen had found in his Weaponmaster’s Gloves, and tossed it to the floor below. It appeared to be unharmed as it bounced off the stone.


The area below was well lit by everburning braziers and a strange wet abyssal creep covered the walls. Paran, still buoyed by overland flight, gently lowered himself down through the hole onto the large stone pedestal below. The room was ringed by impressive looking statues taken from the rest of Myth Bellavae and installed here. The cavern had five tunnel exits and Paran could hear a number of hushed voices to the west.

Vallatha volunteered to reconnoiter through the large wooden door, and the rest of the group descended to the pedestal below in order to support Vallatha and Paran. The two heroes snuck forward to the door, and Vallatha gently placed her hands on the door which suddenly revealed the next room to her. She gasped out loud.

“So… many…” Vallatha watched for a few seconds before turning to Paran in alarm, “…they’re coming!”

Paran scooped Vallatha into his arms and started running back towards the waiting party. Vallatha, released by Paran, placed the Rod of Lordly Might down onto the pedestal and initiated the ladder feature of the rod. The ladder rooted itself between the pedestal and the roof of the floor above. One by one, the heroes jumped onto the ladder and climbed up to the ledge above.

“Shit, remember that sword we threw down the hole?” asked Paran.

The rest of the party kept running as Paran lowered himself down to the floor below, collected the sword and flew back up to the basement. Vallatha collected the Rod of Lordly Might and the heroes escaped the ruined market hall unharmed. Vallatha relayed that at least a hundred creatures had been seated around tables, eating, with a handful of beholders ringing the room.

They ducked into the dilapidated tavern near the market square and searched it, while Foxfire kept his eyes open for beholders. Paran discovered a magical dagger hidden away in a secret cache in a collapsed beam. Moments later, a beholder, escorted by eight one-eyed creatures which Paran identified as eyetyrant slaves coming from a watery outer plane, walked past the group hiding in the tavern. The patrol made their way up the steps and onto the top plateau of Myth Bellavae.



The party had a quick discussion on what course of action to take and decided on the age old “send out a Paladin to say hello, and if they attack, kill them all” plan.

The party caught up with the beholder patrol close to the Dark Elf barracks they’d cleared the day before and Kaelen ventured out to say hello. The beholder was stunned by his sudden presence and the seven eyes struggled to understand what had appeared before them. The beholder suddenly grew excited, ordered its minions to attack, and unleashed its eye rays.

Paran, prepared for this eventuality, launched a fireball at the group and the explosion of fire erupted amongst the enemies. The majority of the slaves and the beholder fell to the ground, dead. The party, slightly stunned by this, launched a ranged assault with Kaelen leading the charge and the last two eyetyrant slaves were slaughtered shortly after.

The heroes searched the corpses, but they found little of note. The heroes were buoyed by their first success in an encounter against beholders. The Wardens of Steel began to discuss their next plan of action as the session ended.


Legacy of Mir - Act 1 - Session 8
Drow Ambush!

The heroes finished collecting items and policing bodies, and new magical equipment was dispersed to “those that negotiated the best.” Kaelen, Lauryll’ana, and Vallatha were the biggest winners with Paran and Foxfire also receiving upgrades. Paran created a rope trick and the Wardens climbed in for a much needed rest.

Kaelen had first watch as the rest of the party took off their equipment and started to clean and repair their damaged and filthy clothing. After just under an hour in the rope trick it began to shudder and shake. As quickly as it started, it stopped.

“What the fuck?” exclaimed Paran. The heroes jumped to their feet.

The rope trick started to shudder again and instantly blinked out of existence. Suddenly, the heroes found themselves falling five feet to the stone ledge below. Heroes, equipment and armour were scattered from one end of the terrace to the other.


Behind where the rope trick had been stood nine Drow elves, seven male warriors bearing twin jagged edged long swords and two female wizards who began to unleash a torrent of icy stones which rained down on the disoriented and confused heroes. As the hailstones stopped falling, the Drow warriors ran forward to close ranks.

A vicious melee broke out as the Wardens of Steel drew their shields and blades, while the twin longswords of each Drow warrior began to slash and cut into the unprepared heroes. Lauryll’ana and Lassa took the worst of the blows, though Paran and Vallatha took slashes as well.

Baderon cast a spell of searing light which burst through one of the light sensitive Drow wizards and dropped her to the paving stones in a heap. The other was incensed and cast a fireball back at the heroes engulfing everyone in flames. The magical attacks combined with the repeated sword blows dropped the Mirran Panther, Lassa, to the ground, unconscious.

The battle shifted as the heroes recovered their wits and began to turn on their assailants. Paran hasted himself and his companions as he deflected a flurry of blows with his bladesong. Kaelen invoked his folding plate and was instantly encased in full plate as he stepped up into Lauryll’ana’s spot and she stepped out of the firing line. Sleep poison infused bolts peppered Foxfire who was immune to their dastardly effects and he returned fire in kind launching arrow after arrow into the ambushers.

Paran and Kaelen proceeded to carve through the Drow front line as warrior after warrior, including their leader, were dropped to the ground. The last wizard went invisible and disappeared as the two remaining warriors turned and ran as fast as they could.

A merry chase began which saw the Drow, and Kaelen, clamber up over the walls. The first Drow was dropped by repeated arrows from Lauryll’ana and Foxfire, while Paran flew gently outside the walls and unleashed a bolt of lightning on the second runner who was then buried by Vallatha’s sudden attack. The battle seemed at an end as Foxfire left Lauryll’ana to find his badly hurt animal companion.

The four heroes at or outside of the walls began their journey back inside as the Drow wizard, hiding in a building within the compound, unleashed her escape plan.

A wave of mental domination suddenly rocked Lauryll’ana back on her heels, but she was able to resist it. She turned and rushed at the barely perceptible wizard and bull rushed her backwards against the wall inside the canteen. A wrestling match ensued as Lauryll’ana grabbed the wizard, wrestled her to the ground and then proceeded to pummel her with blows until she fell unconscious.

Foxfire, the nearest companion and only one to hear the commotion, came running into the room as Lauryll’ana finished giving the Drow a battering.

“Holy shit! Are you ok?” asked Foxfire as he came over to the unconscious Drow.

Lauryll’ana nodded.

“Do you want the honours?” asked Foxfire as he drew a dagger.

“No, I cannot kill an unarmed, unconscious enemy,” she replied as she walked past Foxfire, leaving him to the dark business.

The heroes once again dressed themselves in armour and regrouped on the terrace.

“We need to get out of here,” said Paran. “Who knows what’s coming for us next!”

“Do you think they were watching us?” asked Kaelen.

“How else would they sneak behind a rope trick and ambush us so completely?” asked Baderon.

“Let’s go.”


The Wardens of Steel, loaded up to the gills with armour and weapons pilfered from the chapel complex, set out to leave the mythal. They ventured a mile or two north of the mythal where Foxfire found a secluded dell for the heroes to camp in. They began inspecting the items they’d collected from their ambushers.

The magical items showed all of the telltale signs of the strange underdark magical weave of other drow magical items, significantly different from that found in the rest of the chapel complex. They also found a note belonging to the leader of the small band.


The loot stowed and more understanding and slightly more confusion setting in, the heroes undressed and set watches, resumed their cleaning and preparations, and settled in for the night. The nightly watches passed uneventfully and the heroes woke up the next morning feeling refreshed. Spells were memorized and prayed for, and the heroes loaded up their equipment and headed back south into the mythal.


The Wardens of Steel explored the top plateau of Myth Bellavae as they headed further and further south. The full scope and size of Myth Bellavae was revealed as they finally were able to look out over the lower tier. It was quiet and the buildings were mostly heaps of rubble, a much worse state of disrepair compared with the upper plateau.


The heroes took in views of the Moon Gate before rounding on a large ornately-carved cathedral.


They ventured into the cathedral cautiously as they prepared for the worst. The long central nave, filled with ruined pews, stood empty. Doors stood open at the far end of the hall behind the central altar, and six large shrines lined the long central hall.

The heroes continued forward to the open door on the left, where they crept as silently as possible past a closed door and out to an open doorway which opened on to a large cloister. A small columned overhang rounded the edges of the huge circular space and a tall tree stood at the centre. Lauryll’ana and Paran both immediately recognized it as a Sacred Oak, native to the island of Evermeet. It’s long yellow leaves hung limp and faded.

“Shhh,” whispered Paran. “Look, Panthers in the tree.” Paran waved Foxfire forward.


“Holy shit, the big one is even bigger than Lassa!” exclaimed Kaelen.

“Back up…” whispered Paran. “Will they let us leave?”

Foxfire modded, “they don’t look interested right now, but be warned, they might follow us later.”

The heroes headed back out into the main part of the cathedral and began inspecting the shrines. One by one each shrine was searched, read and explored. Much to Lauryll’ana and Paran’s confusion, they didn’t recognize any of the names of these lesser deities adorning the cathedral. Reading the plaques they discovered the following Elven deities:

  • Vandria Gilmadrith – shrine depicting war, justice and grief.
  • Elashor Elathana – shrine depicting dancing, swords and protection.
  • Maeralya Elaralei – shrine depicting music, harps and lutes.
  • Nelaeryn Glynkas – shrine depicting flying elves and swanships.
  • Aumanas Vaphyra – shrine depicting waves, water and ships.
  • Keryth Zinfaren – shrine depicting animals.

The shrine to Elashor Elathana called to Paran while the shrine to Vandria Gilmadrith called to Lauryll’ana. As Paran inspected the shrine of Elashor Elathana he found a holy symbol draped over the statue’s feet. He hesitated for a few moments, unsure if it was irreverent or not to take it, but at last settled on taking the holy symbol. A profound holy feeling settled over him as the heroes walked out of the cathedral into the dim mythal light.

Across the street was an old training ground in which Paran’s hawk-like vision was able to find a bundle of magical weapons buried in a corner of the yard. The few remaining buildings at the south end of the top plateau had little of note except for a dilapidated chapel devoted to the Elven aspect of Selune.

The only thing remaining was an ancient stone bridge of questionable integrity leading across a huge chasm to a stone spire with a tall stone tower built on top of it. The front door stood open, but the entryway was filled with dark shadows.


The heroes hesitantly climbed the steps and entered the tower. Looking up, the insides of the tower, the floors, had crumbled away over the millennia and were heaped in piles of rubble all over the ground floor. On one side of the room someone had stacked up the stones and rubble to reveal a stairwell descending down into the depths below the tower.

The Wardens of Steel slowly descended deeper and deeper into the tower until they arrived at a circular room deep in the darkness below. In the centre of the room was a pool of rippling water which seemed to shift and shake to its own rhythm. The heroes had found an ancient elf gate! What secrets would lie within? Where would it take them?


Legacy of Mir - Act 1 - Session 7
The heroes face off with a Dark Elf High Priestess...

The session began with the Wardens of Steel ascending to the top of tier of the fortified chapel complex. A High Priestess of Kiaransalee and her four handmaidens were deep in prayer as the heroes stumbled into the room from the stairs below.

The room was long like the chapel below with a ten foot high ceiling. Long purple fabric draped the walls and were covered with macabre paintings of a ring-bedecked skeletal-thin Drow Matron. She was depicted in a number of poses ranging from horrific sex acts with undead and spiders to macabre torture scenes. A thick haze of purple incense filled the room and stung the eyes.


The High Priestess of Kiaransalee and her four hand maidens jumped to their feet as initiative was rolled and battle was joined.

The High Priestess was the first to act and she cast a spell of unholy magic which filled the air around her with an unholy aura that bolstered her handmaidens and seemingly sapped the strength of any attackers who dared to strike her.


Two of the four priestesses began spells of summoning while the other two ripped fleshy chunks of bone from their ornate bone armour which they flung across the room. The fleshy chunks landed on the floor and instantly grew into eight foot tall plague zombie ogres.


Paran made short work of the first plague ogre zombie, which exploded in a torrent of gore and viscous fluids. This opened a gap for Kaelen to charge forward as the rest of the Wardens of Steel spread into the room. Kaelen shouted and banged his shield as he rushed forward in an attempt to draw fire. It worked.

The High Priestess focused on Kaelen and unleashed a spell of unholy destruction. Dark unholy energy welled up around her holy symbol and wrapped itself around her body. The dark power concentrated in her hand and leapt across the ten feet separating Kaelen and the High Priestess. It hit Kaelen squarely in the chest and his body was immolated with unholy purple flames. Kaelen’s holy countenance and divine protection allowed him to resist the worst of it, but he was still badly burned.


Kaelen, separated from his companions by his headlong rush, became the focus for the rest of the priestesses. Two of them stepped forward and released their segmented bone swords. Dark unholy energy, like a lesser form of the High Priestess’ most recent spell, lashed out against Kaelen’s chest. The vicious blows of unholy energy nearly crippled Kaelen.


The other priestesses finished their spells of summoning and two Bone Devils crawled out of portals from the Nine Hells. Paran was separated from his companions at the back of the hall, and Kaelen was even more separated at the front of the hall near the Dark Elven priestesses. The situation looked dire for the Wardens of Steel!


Baderon began casting a spell that none of his companions recognized and then wildly ran into the middle of the room to try to tank one of the Bone Devils. Lauryll’ana faced off with one of the plague ogre zombies which quickly burst into a circle of gory ichor.

Kaelen, suffering under the effects of the unholy attacks aimed at him, proceeded to unleash all of his strength in a flurry of blows on the two nearest handmaidens. Brutal critical strikes struck the two Dark Elf priestesses down, dropping them in bloody heaps on the floor.

Paran moved up to support Lauryll’ana and dropped a Burning Arc which leapt from priestess to priestess. Foxfire and Lassa shredded into one of the priestesses in tandem, but she pugnaciously held on.

The High Priestess, enraged by the cold slaughter of two of her handmaidens, stepped forward and unleashed an attack on Kaelen which crippled him and knocked him to the floor, unconscious and dying.

Foxfire and Lassa finished off the priestess they were attacking as Paran and Lauryll’ana finished off one of the Bone Devils. Kaelen may have fallen, but the tide of battle seemed to have turned, as they closed in on the snarling High Priestess and her last remaining handmaiden.

Three swift beat downs ensued as Paran and Lauryll’ana put the High Priestess and the last handmaiden down in a pool of her own blood. But, the unholy aura seemed to sap their strength with each attack and by the time the High Priestess fell Paran found the sword extremely heavy in his hands.

The party turned on the last remaining Bone Devil and soon they stood breathing heavily in the now quiet dimly lit hazy room. At their feet were five Dark Elf corpses, the gory liquid remains of two plague ogre zombies and the disintegrating shards of the Bone Devil.

Baderon had brought Kaelen back to his feet as the combat ended and the party quickly repaired the attribute damage that had been doled out by the High Priestess. With everyone restored to full health the heroes started to explore the final few rooms of the chapel. They discovered a number of items of interest, both in the rooms and on the corpses, and they began collecting their findings in the High Priestess’ hall.



The items from the armoury, the chapel and the rest of the complex were collected and sorted. Kaelen, Vallatha and Paran went out to look at repairing the main door of the complex, which they were able to restore to working order. However, little could be done for the complex wall which had been blown down by Paran’s icy magic.

The session ended as the Wardens of Steel began to group up in order for Paran to create a rope trick and for them to get a much needed, and well earned, rest.

Legacy of Mir - Act 1 - Session 6
The Dark Elf Trio!

The combat from the previous session once again spilled over into the next. The few remaining Drow left standing were badly injured, and those close to full health were either paralyzed or buried in rubble. The tide had turned and the overwhelming carnage laid down by the Wardens of Steel left the Drow in disarray.

The battle ended quickly and decisively as the last few Drow were picked off one by one. As the battle ended, the heroes closed ranks and scooped up a few of the items from the recently deceased. Door by door, the heroes went building to building searching for Drow lurking in the dim light of the mythal.


The heroes discovered an armoury on the lower tier. On the next tier, the heroes discovered a mess hall and barracks in the building along the outer wall. In the centre, nearer to the chapel, the heroes found a fully stocked forge which stood quiet and unused.


The heroes closed in on the chapel and prepared to bust in through the front doors after briefly discussing assaulting through the balcony above. The heroes threw the doors open and rushed inside where they came face-to-face with a desecrated and unhallowed shrine to Corellan. The statue of the first of the Seldarine had been defaced and the two worshippers of Corellan in the party, Paran and Lauryll’ana, were incensed.

On closer inspection, Lauryll’ana was able to understand the scrawlings of madness and attribute them to the worship of Kiaransalee. Paran and the party discussed how to remove the taint from the shrine, but left it for the moment in order to continue exploring the chapel.

The Wardens of Steel sidled up to the two doors leading out of the chapel’s main hall and were able to hear two voices talking in the next room. The heroes prepared to assault into the large room by pincering through the two doors. The heroes smashed through the doors at the same time and prepared to face whatever was before them. What they encountered were three Drow lieutenants.

The first, Lieutenant Quorandar, was a huge dark elf wearing full plate armour with skulls for shoulders wielding a flaming and freezing two handed Elven curve blade.


The second, Lieutenant Delistraee, was a heavily cloaked dark elf bedecked with quivers and wielding a composite longbow.


The third, Lieutenant Vandolar, was an arcane spellcasting dark elf wearing flaming robes with hands covered in rings.


The heroes rushed into the room and started to close the distance with the three Drow. The arcane spell caster cast a spell of invisibility and disappeared. The ranger started unleashing flaming, freezing, darkness and poison arrows. The last of the Drow to move, the warrior, charged at Baderon and unleashed a critical vital strike in his direction.

Kaelen, using the power of his glorious defender’s boots, lunged forward to intercept the blow and took the massive strike to the chest which left him gasping and gushing blood from the brutal critical blow.

The initial exchange of spells and arrows started to fly across the room as the two groups closed ranks. The Drow mage cast a spell of hungering darkness in the centre of the cloister which forced Paran, Foxfire and Lauryll’ana out of the centre of the room while also just catching Kaelen and Baderon. Only Vallatha was left untouched.

Kaelen and Baderon surrounded the Drow warrior while Paran and Foxfire surrounded the Drow ranger. The ranger went down quickly under the onslaught of blows and arrows, while the warrior gave as good as he got. Kaelen took the brunt of his attacks and went down under the sustained assault leaving Baderon to manage the warrior alone.


Thankfully, Kaelen had done the hard work of whittling the warrior down and Baderon only had to give the warrior a love tap with his warhammer, Mountainsmasher, which dropped the Drow warrior to the ground.

Meanwhile, Lauryll’ana was hunting for the invisible Drow wizard who continued to unleash spells. She eventually found him in a corner, but missed her attack on the invisible wizard. The wizard unleashed a plague cloud on the clustered Wardens of Steel, but everyone was able to resist except Foxfire who was afflicted by Cackle Fever.

Lauryll’ana tracked the Drow down again and this time was able to hit him with her dispelling lay on hands touch attack. The wizard was suddenly visible and trapped between a whole party of heroes. He turned and dashed into his own spell of darkness.

Lassa, who’d withdrew after nearly being killed in the initial flurry of damage, was loitering outside of the darkness and scooped up the wizard as he ran out. Two quick chomps and he was dead in her mouth.

Baderon used a heal spell to revive Kaelen and the heroes closed ranks again to heal the bleeding, damage and disease they’d been afflicted with. The bodies were inspected and looted, a few items were identified, and Kaelen and Vallatha ran out to close the outer doors of the compound.

The heroes decided to continue exploring the chapel and ventured upstairs. They pressed through a large purple blanket and explored the first floor. They found a ledge over the chapel and a small dilapidated and looted library. Another purple blanket blocked exploration and the heroes pressed on, ascending to the next floor.

Arriving at the top of the stairwell the Wardens of Steel entered a haze of incense smoke. At the far end of a long chapel hall five Drow priestesses, bedecked in bone robes and armour, were knelt in deep prayer. The group of priestesses, disturbed by the heroes, rose from their feet and prepared for battle with the pagan interlopers.


Legacy of Mir - Act 1 - Session 5
Combat, here! Get your combat! Combat, Combat, Combat!

The previous session had ended with the Wardens of Steel locked in combat with a handful of Drow archers just inside the main courtyard of a large chapel complex.

The session began with the continuation of the battle as Vallatha dispatched an archer on the north tower, and Baderon dispatched an archer on the south tower. Kaelen and Lauryll’ana continued their forward rush into the archers at the centre of the courtyard, while the four archers on the tier above continued to rain down poisoned arrow after poisoned arrow.

Kaelen attempted to flank around the side of the archers and came face-to-face with six Drow warriors advancing in formation towards him, backed up by four archers.

“Shit!” he muttered as he ducked back behind the corner. “Ten more coming!”

As the warriors advanced, Kaelen stepped into their path to block them from moving on to his companions. Kaelen was quickly surrounded as another group of warriors moved up to support the archers who were still raining down death.

Paran, still floating in from the north, unleashed a horde of grasping black tentacles directly under the archers and warriors on the tier above. The tentacles rubbery arms flailed ineffectively at the archers and warriors who all jumped down from the tier above to surround Foxfire’s panther animal companion, Lassa.

The brave panther had savaged one archer already and pounced on another, grabbing it into her mouth where she held it to the ground. Now surrounded, she was pummelled repeatedly until she fell unconscious.

Foxfire shouted in rage and continued his onslaught of acid arrows on the archers, each of them being hit repeatedly with dripping acid damage. Lauryll’ana braced to face the onrushing warriors, while Kaelen was left alone to face ten Drow on his own.

Vallatha descended from the north tower and Baderon bounded from the south tower to cross the courtyard to provide support to their companions. Vallatha engaged two auras, one of fast healing for those who were badly wounded and one to reduce damage from incoming attacks.

Baderon called on Tymora’s power and shouted a holy word which deafened and blinded the Drow in the courtyard. He then turned and called on the power of Tymora’s archons to blow a magical horn of force at a group of warriors surrounding Kaelen. Six of them were paralyzed and frozen in place.

Finally arriving at the scene, Paran lined up a cone of cold, and blasted the warriors around Kaelen, smashing cold into their flanks. The power of the blast blew through the outer wall of the compound, which collapsed onto the paralyzed archers below.

In the centre of the courtyard, Lauryll’ana, Baderon, Vallatha and Foxfire continued their steady attacks on the scattered Drow. The Drow began dropping one by one as the heroes seemed to be getting the upper hand. Vallatha’s fast healing aura was enough to restore Lassa to life, and she retreated behind Foxfire for protection.

Kaelen continued his counter attack on the warriors surrounding him, using his defensive training to keep himself alive under the flurry of blows. The Drow began to fall before him as Paran arrived and set down on the ground in the middle of warriors, enacting his protective bladesong.

As the last act of the session, one of the buried and paralyzed archers extracted himself from the rubble and stood up directly in front of Paran, leaving himself exposed. Paran took the opportunity to attack and unleashed a PERFECT strike on the archer. The vorpal magic of the Sword of Auros was enacted and the archer’s head was cut from his shoulders.

The session ended with the Drow in a losing position and the Wardens of Steel well tested, but holding their ground.

Will the heroes be confident enough to explore the compound further? What secrets does the chapel yet hold?


Legacy of Mir - Act 1 - Session 4
Eagles? Golems? Beholders? Drow? What next?

The Wardens of Steel, hardened from the previous day’s exertions and a little mentally shaken, were physically bolstered by a good night’s rest. The party pulled on their armour, ruffled out the kinks and loosened up for another day of risking their lives.

The group ventured out of the underground complex below the crumbling tower and onto the small island. The swirling dim fog which filled the mythal had impeded seeing anything on the previous day, but now, for whatever reason, Paran was able to see much further than he had been able to before. He could make out the beginnings of a town across the water, with ruined buildings and docks along the far edge of the bank. While to the south, a huge palatial home, a squat tower and a bridge awaited them.

Kaelen was set on visiting the tower and the party set out. The majority waded across the river, except Paran who floated above them, propelled by a spell of overland flight. The party headed to the tower and as they approached saw the first bright and colourful thing they’d seen since entering the mythal – some sort of sign on the edge of the tower. The group approached and discovered that the outside of the tower featured a permanent semi-three-dimensional map of Myth Bellavae. The party hadn’t been sure if this was the fabled place or not, and now it was confirmed.


Taking some time, they explored the mansion to the west and the squat defensive tower. A few minor items were discovered, but nothing of great significance. The party approached the bridge with intent to cross, but after a quick engineering investigation, realized that they’d likely fall through the bridge. If they fell in the water, it wasn’t too far from a long plunge over the falls…

The plan was decided that they would return to the island and cross back to the east bank at the same spot they originally crossed over from. The party headed back the way they came and returned to the original crossing point and found the north wall of Myth Bellavae. Following along the edge of the crumbling old walls, they eventually found their way to an old abandoned stable and the completely collapsed and crumbled towers of the Singer’s Gate.

The party ventured inside the walls for the first time, eyeballed the destroyed buildings nearby, and turned to the left – headed straight up towards Stilmyst Palace. Half way up the long sloping road leading up the palace gates, Paran and Foxfire spotted a few huge creatures moving in the trees a few hundred feet away. The group froze in their tracks and watched. A few small movements, a couple of loud calls, and a flap of the wing and they knew that they were observing an aerie of giant birds. The only logical conclusion was giant eagles! The party watched for a few moments, but having not yet been attacked continued up the slope and away from the nest.


Ascending to the top of the hill they arrived outside Stilmyst palace. Paran was able to get a better line of sight by floating a little higher in the air, but little was spotted. The party approached the main gate and as they got closer they began to see debris spread all across the paving stones in front of the gates. Closer and closer, more and more debris, and it all started to take shape: bones. The area was littered with bones and the remnants of corpses.

The party, encamped just twenty metres from the gates spied everything they could within the gates and in front of it. Bones by the thousands, some ancient and withered, others still attached to whole bodies. Amongst the bodies, scaring everyone a bit, were beholders. Whatever was through this gate was killing beholders, and not only them, but drow and Mirran panthers as well.

Paran sparked on to the idea, “Hey… there’s no eagles! I’m going to float up higher.” Paran rose up over the edge of the walls to be able to see inside. A large castle courtyard opened up before him and standing in the centre of the courtyard surrounded by pillars topped with statues was a huge metallic golem. The golem had the curvature of a woman, and Paran felt she had a distinctly elven styling to her armour. But, he didn’t recognize this type of construct – it was some sort of mixed alloy.


“Hello there!” shouted Paran. “Who do you serve?”


With that new information, Paran returned to the group. They continued their discussion, and Paran filled the party in on what he knew about constructs, and what some properties might be of a construct like this one. She stood 16’ tall, was incredibly strong, and seemed to be made of an alloy of mithral, iron and gold.

At a loss on what to do next, and in no way desiring a confrontation with the golem, the Wardens decided to retreat and to search for the three items mentioned in Lord Kallastair’s letter. Brainstorming was done as to the location of the Silverthorn woods, and it occurred to Paran he knew where it was. Evermeet! Clearly, going there was no option at this point in time and they just had to hope that Aenwyn had brought the three items with her on her journey and that those items hadn’t yet left Myth Bellavae.

Paran took a quick tour of the outside of the walls and the palace itself and was able to detect the presence of magic all over. It was protected by Guards and Wards and other spells which were being purposefully masked that he couldn’t decipher. He returned to the party with the new information. Everyone agreed that the only way to go forward was to fight, and no one deemed that to be a good idea.

The Wardens of Steel descended from the palace past the eagle aerie and arrived at the base of the hill. Turning immediately left past a building which would have been impressive once, but now seemed to stand as a monument to the wildness of nature. It was covered in vines and overgrown trees, though the vibrancy of the wildness seemed to have been lost at some point over the years.

The party approached the next building and just as they were arriving at the large estate house, Paran and Foxfire noticed movement in the large walled chapel compound immediately to the south of where they were. The party fanned out into the estate house to hide and watch, while also doing a bit of searching. The searching and the waiting both proved fruitfful. A sigil was found repeatedly scrawled on the building and the party didn’t know what to make of it other than it looked a bit like a diagram of abjuration magic. From searching the estate, a magic scroll in an ancient scroll case was discovered which would allow the caster to create a magic circle against evil. From the surveillance, a scouting party of drow returning to the chapel was spotted and confirmed the party’s fears.


The party, wary of making the mistake of attacking potential allies, decided to send Kaelen and Lauryll’ana forward to “parlay.” Half way to the compound the arrows began to fly and the fight was on. Kaelen and Lauryll’ana rushed towards the gates of the compound and unleashed a conjoined bull rush manoeuvre. The gates were thrown open and the two paladins suddenly found themselves face to face with over a dozen angry drow.

As the paladins were rushing in under a hail of arrow fire, Paran was unleashing hell. A massive fireball which ignited everything around it went off inside the compound, and was quickly followed by a second, regular, fireball. The drow were badly injured by this exchange and in the battle that ensued between them and the two paladins, plus their slow to join reinforcements, was quick and decisive for the Wardens of Steel.

The session ended mid-combat with the party still being threatened by eight drow archers and their nefarious sleep poison tipped arrows. Will the party finish mopping up the opposition? What else will the Wardens of Steel discover as they climb the chapel?


Legacy of Mir - Act 1 - Session 3
Aenwyn the Banshee Bladesinger...

The Wardens of Steel, breathing heavily from the recent battle, turned and dispatched the five crawling hands which still bothered the party’s Cleric, Baderon. A series of holy energy channels and healing spells followed as the party healed their viciously bleeding wounds through the power of Corellan, Torm and Tymora. All seven were healed to full health.


A single door led further into the tower complex and the party slowly and carefully descended down the stairs. When they came to an intersection, a landing to the right which led upwards, they pursued it wanting to leave no leaf unturned.

The tunnel led up to another section of the tower complex where the group discovered a stairwell leading to a secret entrance which opened on to the southern part of the island and a small ruined office which had a floor grate providing a viewport onto a bigger room below… the only place they hadn’t yet explored.

The party returned back to the stairwell and continued down to the largest room at the bottom of the dungeon. Standing like a statue at the back of the room was the skeletal form of an elven bladesinger – she was waiting for the party to arrive.


As they stepped into the room she charged them and unleashed a bolt of magical electricity which arced through each of the members of the party. The battle was joined.

A chaotic battle ensued as the banshee bladesinger was able to bring her skill at swordplay and arcane arts to bear on the party. Paran, knowing her bladesinger abilities should be ineffectual without her sword, cast True Strike and disarmed her, dropping her sword at her feet.

A mad scramble ensued as the party tried to grab the sword, but she was still as armed and dangerous as before. When the brave Gold Elven Paladin Lauryll’ana tried to grab the sword, the banshee’s glowing skeletal fist punched directly into her throat and delivered a debilitating critical hit which sent Lauryll’ana soaring backwards to land on the floor amongst her companions. She was dead. Permanently dead.

“Nooooo!” screamed everyone in the party in unison. Baderon lurched forward and fell over Lauryll’ana while calling on Tymora. “My Goddess, hear me! Spin a coin for Lauryll’ana, send the breath of your holy radiance to her! Bring her back!”


The elven maiden’s form shuddered as ragged breaths filled her lungs and she returned to life. The remaining heroes, now fearing for all of their lives, redoubled their efforts to end the menace once and for all. Blow after blow rained down on her skeletal form until at last she shattered. The body which had once been hers in life fell away leaving only the evil spirit, furious and vengeful, with all of her powers brought to bear against the heroes. A shockwave of power crashed through the room sending the heroes careening backwards, with only Paran and Kaelen holding their ground.

Paran, sensing that the party needed a few seconds to catch their breath created a wall of magical force between the banshee and the party. She was trapped on the wrong side! Furious, the vengeful spirit smashed her glowing negative energy fists into the wall and hacked at it with her sword of negative energy. She was having an effect, but there was no way she was going to break through it quickly.

The Wardens of Steel, having caught their breath and healed back to full health, faced off with the banshee once again as Paran lowered the magical wall of force. The combined might of the three front line heroes, and the savage undead slaughtering blows of Kaelen, brought the banshee to her knees and at last she was defeated.

A sliver of the spirit of the bladesinger she had been escaped from the vengeful monster she had become. Her original form lingered on the torture table for a brief moment as she, one by one, looked to each of her killers… and rescuers. Her eyes lingered on Paran as she cried, “I loved you,” she sobbed. “I gave you everything… and you left me here to die. To die alone.” Her spirit, fading from the mortal plane, convulsed. Her eyes stared at Paran as she faded away, “Goodbye… Lord… Kallassstt…”


She was gone. The Wardens of Steel were victorious, but troubled.

The party scavenged through the room and the belongings of ancient bladesinger and discovered a few items of power and an ancient letter which crumbled when touched – but not before Paran was able to memorise its contents. A brief venture up the stairs and it was decided to camp inside of a rope trick, and on the following day explore more of the surface.


A somber evening followed as the heroes grappled with their near death, or completely dead, experiences and talked through their motivations and fears. Each member of the party was committed to the quest, but the reality and lethality of what lie ahead sat forefront in their minds as they headed off to restless sleep.


Legacy of Mir - Act 1 - Session 2
The Wardens of Steel find Myth Bellavae...

The Wardens of Steel had bravely evaded a huge lumbering forest monster by throwing themselves into the river and extra-dimensionally traveling downstream as far as their magic would take them, leaving their ranger’s animal companion to fend for herself and escape into the river on her own.

The desparate escape attempt proved successful when the lumbering forest monster was avoided, and Lassa, Foxfire’s animal companion, rejoined them safely after a long swim down the river.


The Wardens of Steel continued on their southward journey along the river as the forest seemed to get thicker and thicker with every step. The only blessing they had going for them was the minute amounts of sunshine that being near the river afforded them despite the tangled undergrowth.

As suddenly as the thick forests had began and surrounded them… they opened. The way before the heroes seemed clear as the terrain opened into heavily wooded areas broken by wide meadows along the river’s edge.

On their fourth day heading south along the river the party stumbled across some ancient crumbling ruins. The stonework was so faint, overgrown and eroded that they could barely tell it was stonework instead of just a common rock in their path. The keen eyed Paran was sure it was a sign of long lost habitation and the party felt like they were on the right track to finding their eventual goal – Myth Bellavae.

Another long day of overland travel ensued and towards the late afternoon the party saw a darkness on the horizon. A shimmering wall of greyish fog beckoned to them and filled them with a fear of the unknown.

Paran, the resident arcanist and elf historian, stepped forward using his now innate ability to detect the flows of magic to study the swirling vortex in front of them. After many hours of study he determined that the effect was in fact a mythal. A mythal which was unraveling and failing. Having studied the ebb and flow of the mythal’s magic as far as he could understand it, Paran declared it safe for entry. However, he noted that the original effects of the mythal seem to have changed or inverted over time.

The mythal still provided a boon to elvenkind setting foot within its boundaries, making them more skillful at all tasks. It had the effect of preventing intradimensional travel, but didn’t seem to have any impact on extradimensional travel.

However, a few good effects seemed to have turned negative. A permanent dimness had descended over the mythal improving the ability to sneak within it, but hampering the ability to see and hear. Another positive ability, one which encouraged the natural healing of living creatures within the mythal was now hampered. No living thing was capable of growing or healing within the confines of the mythal itself.

Finally, the last ability of the mythal prevented certain “lesser” races from entering: orcs, gnolls, humans and goblinoids would need to overcome the magic with a force of will to enter.

The Wardens of Steel camped outside of the mythal and prepared to enter on the following day. With their camp set in an extradimensional pocket at the top of a rope trick, the party slept peacefully. The next morning they geared up and descended the rope – they were prepared to enter the mythal. During the night’s watch, Paran had heard wailing coming from a small island in the centre of the river with the crumbling ruins of a tower on it and the Wardens of Steel decided that would be their first port of call.

They ventured directly through the swirling grey foggy wall of the mythal, and though Kaelen and Baderon had to push, all of the party were able to remain together. After a small distance traveled to the south the party crossed over to the island and explored the ruins of the tower and nearby out buildings. Nothing of note stood out to them about the island except for an ancient stairwell descending down into the tower.

The party descended into the tower and were almost immediately frightened by the sound of some slavering monster banging against the door of a small prison cell immediately to their left at the bottom of the spiral staircase.

Before they could fully investigate they were interrupted by a banshee! The horrible undead elven spirit rushed at them with debilitating negative energy drain attacks as the slavering monster, a wild and crazed drow maniac who’d been extensively tortured, attacked them. The banshee used the clustering of the Wardens of Steel to unleash her deafening scream which nearly killed Vallatha, bringing her within an inch of losing her life.


The party were able to fight her back and defeat her. But, not so easily defeated, the banshee’s spirit disappeared through the stone wall. The PC’s easily dispatched the tortured drow and healed their wounds.

The Wardens of Steel pressed on and ventured into the next room where they were assaulted by another maniac drow. The second drow was far more powerful with long sharpened claws and jagged teeth. It’s vicious rending attacks left the party bleeding and wounded. It took an incredible flurry of blows before the body eventually fell away leaving only the banshee’s spirit! She descended into the floor and disappeared from the party.

The session ended as the group turned to focus on the five crawling hands which had joined the maniac drow and to heal their bleeding wounds.


Legacy of Mir - Act 1 - Session 1
A new dawn for the Wardens of Steel...

The adventure resumes!

The Wardens of Steel, after three long years of building up the Kingdom of Tethyr from their respective duchies, set out to meet up with each other in the city of Saradush in the far east of the Kingdom. Each Duke travelled with a large baggage train full of followers and aides. The varied processions meet with each other along the way and turned into a massive legion of horse carried riders near Orcridge castle and on to Saradush itself.

The Wardens of Steel met with the Duke of Saradush and prepared a plan of action for descending into the Forests of Mir. The following morning, they would set out with their assorted attendants who would escort them to the edge of the forest, before eventually returning back to Saradush and on to their respective duchies, while the Wardens of Steel would press on into the deepest and darkest parts of the forest looking for the ancient city of Myth Bellavae.

The Wardens of Steel led their men south through the Ithal pass and down to the north eastern edge of the Forest of Mir where they said their good byes and ventured on alone.

The party was formed of eight members:

After traveling a few days south along the edge of the forest, the Wardens of Steel turned west and ventured directly into the trees. At first the going was easy, but harder days were to come.

On the third day of venturing into the woods, while encamped near a small stream to prepare lunch and refill waterskins, the Wardens of Steel were ambushed by a vicious purple skinned outsider – a Purple Tenebrous Worm! The battle was short and the party proved victorious, but suffered a terrible loss. Paran’s faithful…ish mount, “Daeodon” the Daeodon was eaten and swallowed whole by the worm, while the rest of the party managed to avoid the worst of the huge creature’s vicious attacks.


The Wardens of Steel dismembered the huge worm in the search for treasure and came across the mostly decomposed body of a drow and a magical longbow. The bow was identified and claimed by Foxfire! Sadly, their dear Daeodon had already left them and was left behind beside the worm to rot. The party was down to 7.

The Wardens of Steel continued deeper and deeper into the woods. The forests grew steadily thicker until they were so thick and dark the brave heroes felt like the forest was as dark on the ground during the day as it was during the night. However, after several days of trekking through the hard forests, they arrived at a river’s edge. Foxfire knew that he could use his nature magic to navigate up and down the river the following morning, so the Wardens made camp that night.

The following morning, Foxfire was able to detect ruins far to the south along the river’s edge and the party set out immediately. A few days into their journey, they heard a huge rumbling coming through the forest and dived into the river to avoid it. They were able to detect a HUGE shambling Immense Mandragora, and with careful use of Dimension Door and abandonment of Lassa, they were able to escape the Immense Mandragora without being seen.


So ended the first session, as the players closed on the lost city of Myth Bellavae!


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